About LoveUI

The story, principles, and goals behind LoveUI.

LoveUI exists to bridge the gap between design systems and production-ready product surfaces. It started as an internal collection of reusable UI before becoming an open-source project focused on giving teams source-level control over their interface.


Why it exists

  • Real source, not opaque packages. Every install copies TypeScript + Tailwind files into your repo so you can inspect, edit, and version components as if you built them yourself.
  • Beyond base components. Teams need workflows—dashboards, onboarding flows, sandboxes, AI surfaces—not just buttons and form fields.
  • Composable by design. Everything is built on top of shadcn/ui and Tailwind CSS so the ergonomics remain familiar and flexible.

Origin

LoveUI was created by Connor Love while shipping complex dashboards and collaborative tools. The goal: share opinionated snippets that felt production-ready, yet stayed easy to customise. The library grew gradually—first base components, then feature modules, then sections and snippets tuned for real product teams.


Guiding principles

  1. Own your UI. Generated files should be indistinguishable from first-party code.
  2. Bias toward clarity. Prop APIs, documentation, and examples should be easy to follow even for newcomers.
  3. Accessible by default. Keyboard support, ARIA roles, and sensible focus states are table stakes.
  4. Composable everything. Components expose slots, render props, and tokens so you can bend them to new use cases without forking.
  5. Community feedback matters. Roadmap priorities evolve with issue discussions, analytics, and real-world stories.

What’s next

  • Grow the component catalog to cover more data-heavy and AI-centric workflows.
  • Invest in theming tooling so multi-brand teams can manage palettes and typography more easily.
  • Expand documentation with deeper walkthroughs, live sandboxes, and migration guides.

LoveUI is community-driven—your feedback shapes the direction. Share ideas in discussions, propose components, and help us build the UI library we all wish existed sooner.